
Goblin Chief
A goblin who has survived long enough to be cunning, and has been cunning long enough to be feared. They wear a crown of anything shiny; it is rarely the same crown twice.
Stats
- Level
- 10 (data base level 28; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 5,520 at level 28
- Damage
- 12–20 per hit (×14.02 in combat before your armour: ≈ 168–280)
- Damage type
- Physical
- Armor class (defence)
- 86 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 44 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 50 (game units; higher is faster)
- XP when killed
- 1,620 at level 28
- Element
- None (physical creature)
- Family
- Goblin
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 10 | 682 | 5–8 | 17–27 | 64 | 26 | 465 |
| 28 | 5,520 | 12–20 | 168–280 | 86 | 44 | 1,620 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Enrage: enrages below 40% HP (×1.6 damage, ×1.4 speed)
- Knockback: knockback (range 2, 3 cells) after a 0.9s warning, ×0.6 damage, every 12s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 10 | 1 | open country (332, 228) · 1 spawner · L10 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 150-300 |
| 50% | Normal | ||
| 100% | Common | x2-4 | |
| 40% | Normal | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Piece of Chieftain's Warband | 1% | Set | random piece |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss: 1 roll per kill. Equipment tier follows monster level (level 10 → tier 2, Bronze; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.